Urbs
A beacon of culture and prosperity.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.
City
Building Name Urbs |
Level Name bel_bld_roman_city_major_3 |
Building Chain City |
Building Level 4 |
Create Time 7 |
Create Cost 9000 |
Effects
Road Development: 60 (region_to_region_own)Wealth: 500 from subsistence (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (bel_rom_levis_armaturae) Levis Armaturae Lightly-armoured skirmishers, these men are perfect for screening an army's advance or harassing slower enemies. |
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160 | 275 | 275 | 90 | 80 | 6 | 8 | 5 | 6 | 1 | 31 | 8 | 78 | 36 | |||||
2 |
Melee Infantry / Spear Infantry / (bel_rom_limitanei) Limitanei These men guard the frontiers of the Empire, designed to contain incursions until the army arrives. |
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160 | 350 | 350 | 20 | 32 | 15 | 30 | 33 | 93 | 36 | |||||||||
3 |
Cavalry / Melee Cavalry / (bel_rom_scout_equites) Scout Equites Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions. |
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80 | 400 | 425 | 15 | 40 | 35 | 40 | 18 | 188 | 36 |
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