

Trade City
A beacon of culture and prosperity.Since antiquity, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.
City
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Building Name Trade City |
Level Name cha_bld_city_3 |
Building Chain City |
Building Level 4 |
Create Time 6 |
Create Cost 6000 |
Require Technology ![]() Trade Hubs |
Effects





Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (cha_gen_levy_skirm) Levy Skirmishers Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy. |
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160 | 170 | 170 | 70 | 80 | 7 | 5 | 7 | 9 | 2 | 22 | 6 | 100 | 26 | |||||
2 |
Melee Infantry / Spear Infantry / (cha_gen_levy_spear) Levy Spearmen To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat. |
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160 | 150 | 150 | 25 | 32 | 25 | 50 | 6 | 100 | 30 |
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