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Ghassanids Buildings
City Buildings
City
City | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Level 1 Ruined City The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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1 | 0 |
Settlement has basic walls. (region_to_region_own) |
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2 |
City Level 2 Small City The humble building blocks of greatness. |
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5 | 3000 |
Road Development: 10 (region_to_region_own) Wealth: 300 from subsistence (building_to_building_own) Food consumption: -30 (region_to_region_own) Growth: +2 (province_to_province_own) Public order: +3 (province_to_province_own) Squalor: +1 (region_to_region_own) Settlement has basic walls. (region_to_region_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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3 |
City Level 3 City A respectable, growing hub of industrious endeavour. |
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6 | 6000 |
Road Development: 20 (region_to_region_own) Wealth: 400 from subsistence (building_to_building_own) Food consumption: -60 (region_to_region_own) Growth: +4 (province_to_province_own) Public order: +4 (province_to_province_own) Squalor: +2 (region_to_region_own) Settlement has basic walls. (region_to_region_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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4 |
City Level 4 Large City A beacon of culture and prosperity. |
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7 | 9000 |
Road Development: 50 (region_to_region_own) Wealth: 500 from subsistence (building_to_building_own) Food consumption: -100 (region_to_region_own) Growth: +6 (province_to_province_own) Public order: +5 (province_to_province_own) Squalor: +3 (region_to_region_own) Settlement has high walls. (region_to_region_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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5 |
City Level 5 Royal City Scale and grandeur that defines civilization. |
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8 | 12000 |
Road Development: 60 (region_to_region_own) Wealth: 600 from subsistence (building_to_building_own) Food consumption: -140 (region_to_region_own) Growth: +8 (province_to_province_own) Public order: +6 (province_to_province_own) Squalor: +4 (region_to_region_own) Settlement has high walls. (region_to_region_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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