Farm |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Farm Level 1
Farmstead
If we take care of the land, it will take care of us.
|
2 |
1000 |
Wealth: 60 from agriculture (building_to_building_own)
Additional wealth: +18 from agriculture per local fertility level (building_to_building_own)
Food: +16 from agriculture (region_to_region_own)
Additional food: +5 per local fertility level (region_to_region_own)
|
|
|
2 |
 |
Farm Level 2
Goat Herd
Goats are simple, and unassuming, but they provide a living.
|
3 |
1500 |
Wealth: 175 from animal husbandry (building_to_building_own)
Additional wealth: +25 from animal husbandry per local fertility level (building_to_building_own)
Food: +40 from animal husbandry (region_to_region_own)
Additional food: +6 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)
|
|
|
3 |
 |
Farm Level 2
Enclosure
"Well, if you don't pen them in, they'll get out, right?"
|
3 |
1500 |
Wealth: 150 from animal husbandry (building_to_building_own)
Food: +80 from animal husbandry (region_to_region_own)
Public order: -1 (province_to_province_own)
Squalor: +2 (region_to_region_own)
|
|
|
4 |
 |
Farm Level 2
Fields
There is nothing nobler than to work the earth.
|
3 |
1500 |
Wealth: 30 from agriculture (building_to_building_own)
Additional wealth: +25 from agriculture per local fertility level (building_to_building_own)
Food: +20 from agriculture (region_to_region_own)
Additional food: +14 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)
|
|
|
5 |
 |
Farm Level 2
Pastures
A wise shepherd watches his flock day and night.
|
3 |
1500 |
Wealth: 180 from animal husbandry (building_to_building_own)
Additional wealth: +54 from animal husbandry per local fertility level (building_to_building_own)
Food: +20 from animal husbandry (region_to_region_own)
Additional food: +6 per local fertility level (region_to_region_own)
Public order: -1 (province_to_province_own)
|
|
|
6 |
 |
Farm Level 3
Goat Pens
"Goats have a mind of their own, see, so you've got to trap them in!"
|
4 |
2500 |
Wealth: 300 from animal husbandry (building_to_building_own)
Additional wealth: +45 from animal husbandry per local fertility level (building_to_building_own)
Food: +55 from animal husbandry (region_to_region_own)
Additional food: +9 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
|
|
|
7 |
 |
Farm Level 3
Cattle Pound
This is where the cows go. Until they are required.
|
4 |
2500 |
Wealth: 260 from animal husbandry (building_to_building_own)
Food: +115 from animal husbandry (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +4 (region_to_region_own)
|
|
|
8 |
 |
Farm Level 3
Enclosed Fields
Crofting keeps thieves and predators away, producing superior crops.
|
4 |
2500 |
Wealth: 50 from agriculture (building_to_building_own)
Additional wealth: +45 from agriculture per local fertility level (building_to_building_own)
Food: +30 from agriculture (region_to_region_own)
Additional food: +20 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
|
|
|
9 |
 |
Farm Level 3
Livestock Herd
A herd provides more than just food.
|
4 |
2500 |
Wealth: 320 from animal husbandry (building_to_building_own)
Additional wealth: +96 from animal husbandry per local fertility level (building_to_building_own)
Food: +30 from animal husbandry (region_to_region_own)
Additional food: +8 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Horse breeding I: +5% battle speed for cavalry unit recruits (province_to_province_own)
|
|
|
10 |
 |
Farm Level 4
Goat Barns
You can never miss the goats. Just follow the bleats.
|
5 |
4000 |
Wealth: 450 from animal husbandry (building_to_building_own)
Additional wealth: +75 from animal husbandry per local fertility level (building_to_building_own)
Food: +70 from animal husbandry (region_to_region_own)
Additional food: +12 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)
|
|
|
11 |
 |
Farm Level 4
Booley
When summer comes, and the cold relents, the tribe moves.
|
5 |
4000 |
Wealth: 410 from animal husbandry (building_to_building_own)
Food: +150 from animal husbandry (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +7 (region_to_region_own)
|
|
|
12 |
 |
Farm Level 4
Irrigated Fields
Sometimes the earth needs a little assistance.
|
5 |
4000 |
Wealth: 80 from agriculture (building_to_building_own)
Additional wealth: +75 from agriculture per local fertility level (building_to_building_own)
Food: +40 from agriculture (region_to_region_own)
Additional food: +28 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)
|
|
|
13 |
 |
Farm Level 4
Livestock Pens
The size of a man's herd is an indication of his wealth.
|
5 |
4000 |
Wealth: 500 from animal husbandry (building_to_building_own)
Additional wealth: +150 from animal husbandry per local fertility level (building_to_building_own)
Food: +40 from animal husbandry (region_to_region_own)
Additional food: +10 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Horse breeding II: +10% battle speed for cavalry unit recruits (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)
|
|
|