Left Panel
Maurians Buildings
Military Recruitment Buildings
Military Recruitment
Military Recruitment | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military Recruitment Level 1 Levy Camp Where levied subjects muster to train and become soldiers. |
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2 | 1500 |
Army recruitment capacity: +1 (province_to_province_own) |
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2 |
Military Recruitment Level 2 Levy Centre Organising a levy for campaign requires planning and space. |
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3 | 2400 |
Food consumption: -10 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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3 |
Military Recruitment Level 3 Militia Encampment Keeping your forces in one place ensures their discipline. |
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4 | 4200 |
Food consumption: -20 (region_to_region_own) Army recruitment capacity: +1 (province_to_province_own) |
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4 |
Military Recruitment Level 4 Militia Compound Everyone must do his part to protect the town. |
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5 | 7000 |
Food consumption: -50 (region_to_region_own) Army recruitment capacity: +2 (province_to_province_own) |
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