Fields |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Fields Level 1
Fields
Treated correctly, even a desert may become a meadow.
|
2 |
1000 |
Additional wealth: +30 from agriculture per local fertility level (building_to_building_own)
Food: +10 from agriculture (region_to_region_own)
Additional food: +2 per local fertility level (region_to_region_own)
Additional food: +1 per local fertility level (all provinces)
Growth: +2 (province_to_province_own)
|
|
|
2 |
 |
Fields Level 2
Farm
Grain makes the bread that feeds the masses. It all starts here.
|
4 |
2000 |
Additional wealth: +45 from agriculture per local fertility level (building_to_building_own)
Food: +15 from agriculture (region_to_region_own)
Additional food: +3 per local fertility level (region_to_region_own)
Additional food: +1 per local fertility level (all provinces)
Growth: +4 (province_to_province_own)
|
|
|
3 |
 |
Fields Level 3
Manor Farm
Land is power, granted to vassals and retainers, in return for their fealty.
|
6 |
3000 |
Additional wealth: +60 from agriculture per local fertility level (building_to_building_own)
Food: +20 from agriculture (region_to_region_own)
Additional food: +4 per local fertility level (region_to_region_own)
Additional food: +1 per local fertility level (all provinces)
Growth: +6 (province_to_province_own)
|
|
|