Community Markets
"Take what is needed, anything extra can be sold at market."Barbarian Europe experienced a shift during the 3rd and 4th centuries AD, experiencing what could be described as an agricultural revolution. Across central and eastern Europe, the rise of larger rural farming areas heralded an intensification of agriculture and a massive increase in food production. As the chief factor behind population growth is access to food supply, this intensification led to a miniature population explosion which enabled barbarian kings to support their armies. The increase in food produced also created a surplus that could be used as currency. Armies found themselves furnished with equipment and goods, bought and paid for by the surplus of food. This equipment, however, was also sourced from an increasingly diverse economy, as the barbarians expanded production across Europe. In the mountains of modern-day Poland there is evidence of excavation of iron ore on a massive scale. In addition, at least one source was producing mass-produced, military-grade weaponry for the barbarian forces, and gold and silver jewellery began springing up in eastern Europe as time went on. The diversification of barbarian production furthered their economic gains and made them a greater threat to the wilting Roman Empire.
Node Set Civil Tier 5 |
research_points 0 |
cost_per_round 0 |
Effects
Sanitation: +2 (all regions)Wealth: +3% from commercial buildings (faction_to_region_own_unseen)
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Requires Technologies | Local Traditions |
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Enables Technologies | Bailiffs Tolls & Customs |
Enables Buildings |
Fishing Wharf Trade Wharf Trade Depot Traders' Camp |
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