

Elite Palatina
The strongest of the Imperial Guard, forming an immovable wall between the Emperor and his enemies.'Auxilia palatina' were elite auxiliary troops that first emerged from the military reforms and expansion of Constantine the Great in AD325. Drafted from the local populace, auxiliaries often took the name of the tribe from which they were predominantly comprised, such as the Mattiaci and the Ampsivarii. The Notitia Dignitatum gives a fairly comprehensive list of units classified as auxilia palatina but does not give any direct reference to the strength of those troops. However, there is some confusion between auxilia and limitanei, who were specifically frontier troops. It can be assumed, therefore, that auxilia palatina were stationed in force behind the Empire's frontiers, in such places as Gaul, Iberia and Britannia.
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Unit Name Elite Palatina |
Main Unit Key att_rom_elite_palatina |
Land Unit Key att_rom_elite_palatina |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 355 |
Missile Damage 80 |
├ Missile Weapon att_plumbata_precursor |
├ Projectile att_plumbata_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 30 |
└ Base Reload Time 15 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 62 |
Melee Damage 50 |
├ Melee Weapon att_spatha_heavy |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 14 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 37 |
Melee Defence 37 |
├ Base Defence 22 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 25 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 15 |
Health 99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Elite Palatina- Shield Wall
The unit moves into a close formation and raises shields. - Mobile Testudo
The troops of this unit raise their shields above their heads in a defensive formation. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
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Faction Availability | |
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Grand Campaign |