Noble Foederati Javelinmen
Having settled on its territory, these noble tribesmen fight for Rome in return.Not quite allies in the traditional sense, but not strictly part of the Empire either, foederati were tribal groups living just outside the borders of Roman territory who were bound by treaty to provide military support. In return, they received subsidies from the Romans, usually food. At varying times the Goths, Vandals, Franks, Alans and even the Huns fought for Rome as foederati. The main problem with the foederati system was that constituent tribes tended to become unreliable over time, especially after a change of leader. Famously, the Goths became foederati of the Eastern Roman Emperor Valens but then rebelled, utterly defeating his army and killing him at Adrianople in AD378. In turn, the loss of a large part of Rome’s standing army resulted in greater reliance on foederati troops, which ultimately hastened the end of the Western Empire. As Imperial authority weakened, and pressure from the marauding steppe nomads increased, many foederati moved inside Roman provinces.
Unit Name Noble Foederati Javelinmen |
Main Unit Key att_rom_noble_foederati_javelinmen |
Land Unit Key att_rom_noble_foederati_javelinmen |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 775 |
Recruitment Cost 975 |
Upkeep Cost 610 |
90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 50 |
Rate of Fire 9 |
Ammunition 11 |
Melee Attack 22 |
32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
37 |
├ Base Defence 7 |
├ Shield att_round_small |
└ Shield Defence 30 |
35 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 5 |
99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Noble Foederati Javelinmen- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |