Liburnian Ballista Marauder - Western Ballista Marines
The sea is freedom and adventure to all those who sail upon her.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Western Ballista Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Liburnian Ballista Marauder - Western Ballista Marines |
Main Unit Key att_shp_wr_ballista_lib_heavy_sco |
Land Unit Key att_mar_rom_western_ballista_marines |
Naval Unit Key att_lib_heavy_mis_sco_wr |
Soldiers 156 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 295 |
100 |
├ Missile Weapon att_crossbow_shp |
├ Projectile att_arrow_crossbow_flaming_shp |
├ Missile Damage 75 |
├ Missile Ap Damage 25 |
└ Base Reload Time 51 |
Accuracy 0 |
Range 125 |
Reload 45 |
Rate of Fire 2 |
Ammunition 5 |
800 |
└ Ship att_shp_heavy_liburnian_missile |
Speed 8 |
Melee Attack 10 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
5 |
├ Base Defence 5 |
├ Shield att_none |
└ Shield Defence 0 |
23 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 0 |
82 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 36 |
Abilities
Western Ballista Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology Cost 150 Upgrade From | |
Upgrade | |
Required Technology Cost 194 Upgrade To |
Faction Availability | |
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Grand Campaign | |
The Last Roman |