

Steppe Warlord
The steppe way of life breeds hardy warriors and natural leaders.Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.
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Unit Name Steppe Warlord |
Main Unit Key att_nom_steppe_warlord |
Land Unit Key att_nom_steppe_warlord |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 775 |
Recruitment Cost 775 |
Upkeep Cost 350 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 45 |
Rate of Fire 8 |
Ammunition 2 |
Melee Attack 33 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 48 |
Melee Defence 55 |
├ Base Defence 40 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 42 |
├ Armour att_iron_lamellar |
├ Armour Defence 27 |
└ Shield Armour 15 |
Health 272 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 57 |
├ Mount att_nom_steppe_warlord_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 43 |
Abilities
Steppe Warlord- Diamond
The unit moves into a diamond-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |