

Celtic Crossbows
There's no arguing with a quarrel.Thought to have been invented simultaneously in both Greece and China during the 5th century BC, various forms of crossbow spread rapidly across Europe, even appearing on Pictish standing stones in the far north of Britannia. An early attempt to automate the simple bow, the crossbow works by mounting a bow horizontally on a barrel or stock that, once fitted with a ‘bolt’, can be drawn with a ratchet mechanism to much greater tension than a man alone can generate before being braced against the shoulder for firing. This means that, despite the superior accuracy and rates of fire afforded by the traditional bow, the crossbow can penetrate heavy armour more effectively. Also, unlike the bow, which takes many years of training and practice to master, an unskilled man can be taught to use a crossbow well within a week. Comparably poor accuracy was the weapon’s only real downside, but since it could be held in tension for a much longer period of time, crossbowmen often had time to pick and choose their shots carefully.
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Unit Name Celtic Crossbows |
Main Unit Key att_cel_celtic_crossbows |
Land Unit Key att_cel_celtic_crossbows |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 190 |
Recruitment Cost 190 |
Upkeep Cost 95 |
Missile Damage 65 |
├ Missile Weapon att_crossbow |
├ Projectile att_arrow_crossbow_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 50 |
└ Base Reload Time 43 |
Accuracy 0 |
Range 125 |
Reload 30 |
Rate of Fire 2 |
Ammunition 12 |
Melee Attack 5 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 1 |
Melee Defence 1 |
├ Base Defence 1 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 78 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 3 |
Morale 34 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign |