

Sahnegohrim
They will defend the temple to the very last.Judaism spread from the Levant to southern Arabia some time after AD70, when the Romans destroyed the Second Temple and brought the Great Jewish Revolt to an end. Deprived of their sovereign state, the Jews scattered, forming smaller diaspora as far away from Rome as possible. Some evidence exists of monotheist tendencies in Himyar around the 2nd century AD, but it was not until the reign of Dharamar Ayman, in AD375, that there was any explicit reference to Himyarite Judaism. The Himyarites had been a militaristic society for hundreds of years, and had constantly been at war with Kingdom of Aksum; their conversion was, in many ways, just another reason for their ceaseless conflict with the Christian Aksumites.
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Unit Name Sahnegohrim |
Main Unit Key att_des_es_sahnegohrim |
Land Unit Key att_des_es_sahnegohrim |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 300 |
Melee Attack 30 |
Melee Damage 50 |
├ Melee Weapon att_spatha_heavy |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 14 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
Melee Defence 65 |
├ Base Defence 60 |
├ Shield att_arrow_shield |
└ Shield Defence 5 |
Armour 28 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 5 |
Health 124 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 34 |
Morale 43 |
Abilities
Sahnegohrim- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Shield Wall
The unit moves into a close formation and raises shields. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |