

Steppe Raiders
Hard lands breed desperate men. The steppes are no exception.Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Originally occupying the land between the Caspian Sea and the northern shores of the Black Sea, many steppe peoples migrated westwards from the 6th century BC onwards. By geographical location they were the first to come into contact with the marauding, murderous Huns. All steppe warriors were exceptional cavalry, highly skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that steppe women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.
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Unit Name Steppe Raiders |
Main Unit Key att_nom_steppe_raiders |
Land Unit Key att_nom_steppe_raiders |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 575 |
Recruitment Cost 600 |
Upkeep Cost 265 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 70 |
Rate of Fire 14 |
Ammunition 2 |
Melee Attack 24 |
Melee Damage 32 |
├ Melee Weapon att_spear_heavy |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 30 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 38 |
Melee Defence 48 |
├ Base Defence 33 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 18 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 15 |
Health 192 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 7 |
├ Mount att_nom_steppe_raiders_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 34 |
Abilities
Steppe Raiders- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign |