

Desert Raiders
To be of the desert is to be as the desert - swift and deadly.The desert is a harsh and unforgiving place, yet it is home to many all the same. The people who lived there travelled in small tribes, only unifying occasionally for trade and celebration. Life in the desert necessitated the mastery of camels for both civil and military applications. It also required a reliance on a more fluid, hit-and-run style of fighting. Men from the desert fought swiftly, from the saddle, striking and vanishing again before the enemy had a chance to engage.
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Unit Name Desert Raiders |
Main Unit Key att_des_desert_raiders |
Land Unit Key att_des_desert_raiders |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 550 |
Recruitment Cost 425 |
Upkeep Cost 155 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 40 |
Rate of Fire 7 |
Ammunition 2 |
Melee Attack 21 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 60 |
├ Base Defence 30 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
Health 190 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 5 |
├ Mount att_des_desert_raiders_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 34 |
Abilities
Desert Raiders- Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |