Tanukhid Pikes
Where eastern fury and western tactics meet.A two-handed spear or pike, varying from four to seven metres in length, the sarissa became widely adopted in ancient armies. With an iron tip and a bronze butt-spike, which provided balance and could be dug into the ground to hold a charge, the pike was an effective weapon when used en masse. A tightly formed wall of pike-armed infantry presented an almost impenetrable barrier to other foot units and especially to cavalry, whose mounts would balk at the charge when faced with so many spearpoints. When advancing in close order against the enemy, each man occupied a square roughly 90cm to a side with the pike of the first five ranks projecting beyond. When defending they formed up even tighter, locking together with each man resting his shield on the man in front for greater stability. Such formations sacrificed manoeuvrability however, making their main weakness their flanks and rear.
Unit Name Tanukhid Pikes |
Main Unit Key att_des_es_tanukhid_pikes |
Land Unit Key att_des_es_tanukhid_pikes |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 225 |
Melee Attack 24 |
11 |
├ Melee Weapon att_pike |
├ Melee Base Damage 1 |
├ Armour-piercing Damage 10 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 24 |
21 |
├ Base Defence 14 |
├ Shield att_oval_large |
└ Shield Defence 7 |
58 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 35 |
97 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 7 |
Morale 43 |
Abilities
Tanukhid Pikes- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Pike Wall
The unit moves into a deep, close defensive formation. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |