

Gothic Archers
Every good archer believes his shot will reach its target.A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years. However, around AD370, clashes with the Sarmatians, Alans and other steppe peoples, all under pressure from the newly-arrived, marauding Huns, turned the Goths into refugees, once again bringing them into conflict with the Roman Empire.
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Unit Name Gothic Archers |
Main Unit Key att_ger_gothic_archers |
Land Unit Key att_ger_gothic_archers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 180 |
Missile Damage 38 |
├ Missile Weapon att_bow |
├ Projectile att_arrow_bow_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 45 |
Rate of Fire 5 |
Ammunition 15 |
Melee Attack 10 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
Melee Defence 35 |
├ Base Defence 5 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
Health 82 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 36 |
Abilities
Gothic Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign | |
The Last Roman |