

Gothic Falxmen
These man carry a falx, nothing more. They need nothing more.A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years. However, around AD370, clashes with the Sarmatians, Alans and other steppe peoples, all under pressure from the newly-arrived, marauding Huns, turned the Goths into refugees, once again bringing them into conflict with the Roman Empire.
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Unit Name Gothic Falxmen |
Main Unit Key att_ger_gothic_falxmen |
Land Unit Key att_ger_gothic_falxmen |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 205 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 20 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 50 |
Melee Damage 56 |
├ Melee Weapon att_falx |
├ Melee Base Damage 40 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 60 |
Melee Defence 10 |
├ Base Defence 10 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 0 |
├ Armour att_none |
├ Armour Defence 0 |
└ Shield Armour 0 |
Health 92 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 17 |
Morale 36 |
Abilities
Gothic Falxmen- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign | |
The Last Roman |