

Persian Bowmen
A Persian who masters the art of the bow is without equal.Massed in large numbers, eastern archers could inflict heavy casualties, and the composite bows they carried afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or ‘self’ bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina, it demanded respect, care and attention to use well. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
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Unit Name Persian Bowmen |
Main Unit Key att_est_persian_bowmen |
Land Unit Key att_est_persian_bowmen |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 475 |
Recruitment Cost 475 |
Upkeep Cost 240 |
Missile Damage 49 |
├ Missile Weapon att_bow_composite |
├ Projectile att_arrow_composite_normal |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 45 |
Rate of Fire 6 |
Ammunition 15 |
Melee Attack 10 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
Melee Defence 35 |
├ Base Defence 5 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 20 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 5 |
Health 82 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
Persian Bowmen- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Upgrade | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign | |
The Last Roman |