
Scout Equites
Flexible, mounted cavalry skirmishers, ideal for scouting enemy positions.Since Rome's beginnings, as was common in almost all ancient societies, the noble class were the only people who could afford horses, and were therefore most likely to own one. As a result, early Roman armies fielded cavalry consisting entirely of nobles - the equestrian class - and then bolstered their comparatively small numbers with units formed from the city's Italian Socii allies. Due to a number of high profile defeats, such as their poor showing during Hannibal's climactic Italian campaign at the end of the 3rd century BC, Roman cavalry contingents were generally considered to be far weaker than their Italian counterparts whilst purely a unit of nobles. Eventually the Socii were granted Roman citizenship and, following a number of reforms to the army's structure, were folded into its ranks. Wherever the Romans went after that they drew on local specialists to swell their numbers as auxiliary troops. By the time of the Hunnic incursions, auxiliaries had been made a part of the Legions, resulting in Rome being able to field some of the best, most adaptable cavalry in the ancient world.
Unit Name Scout Equites |
Main Unit Key att_rom_scout_equites |
Land Unit Key att_rom_scout_equites |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 205 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 30 |
Rate of Fire 6 |
Ammunition 1 |
Melee Attack 14 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 33 |
Melee Defence 39 |
├ Base Defence 24 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 18 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 15 |
Health 188 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 3 |
├ Mount att_rom_scout_equites_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 34 |
Abilities
No Ability
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |