

Magister Militum
The highest ranking general, only answerable to – and often more powerful than – the Emperor himself.The supreme generals of the Roman Empire during 4th and 5th centuries AD were given the title ‘Magister Militum’. It was a prestigious position, that, when awarded to a particularly shrewd or political animal, held power rivalling, and sometimes outstripping, even that of the Emperor. Originally created during the reforms of Constantine the Great the title initially covered two specific positions, the Magister Equitum, ‘Master of the Horse’ and Magister Peditum, ‘Master of the Foot’. Over the years these roles merged, with generals who held both titles simply referred to as Magister Militum, ‘Master of Soldiers’. Separate Magister Militums were installed within each Roman territory. The great irony, when viewed in hindsight, is that the position was originally created by Constantine to rob one particular political foe of power, the usually-treacherous Prefect of the Praetorian Guard. However, those who held it generally became the bane of the Emperors they claimed to serve or, as on numerous occasions, the real power behind the throne.
![]() |
Unit Name Magister Militum |
Main Unit Key att_rom_magister_militum |
Land Unit Key att_rom_magister_militum |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 875 |
Upkeep Cost 550 |
Melee Attack 35 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 49 |
Melee Defence 50 |
├ Base Defence 40 |
├ Shield att_oval |
└ Shield Defence 10 |
Armour 57 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 30 |
Health 294 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 69 |
├ Mount att_rom_magister_militum_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 51 |
Abilities
Magister Militum- Diamond
The unit moves into a diamond-shaped attack formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
---|---|
Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |