Hunnic Horse Archers
Their horsemanship is matched only by their archery.The skill required to fire a bow from a moving horse is phenomenal. Ancient cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. Nomadic tribes, such as the Sarmatians and Huns, were renowned for their skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
Unit Name Hunnic Horse Archers |
Main Unit Key att_nom_hunnic_horse_archers |
Land Unit Key att_nom_hunnic_horse_archers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 775 |
Recruitment Cost 775 |
Upkeep Cost 310 |
53 |
├ Missile Weapon att_bow_reflex_horse |
├ Projectile att_arrow_reflex_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 75 |
Rate of Fire 14 |
Ammunition 25 |
Melee Attack 15 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 15 |
40 |
├ Base Defence 10 |
├ Shield att_round_small |
└ Shield Defence 30 |
20 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 5 |
192 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 7 |
├ Mount att_nom_hunnic_horse_archers_horse |
├ Mount Entity att_horse_light |
└ Mount Health 110 |
Morale 36 |
Abilities
Hunnic Horse Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |