

Alani Horsemen
Alani horsemen carry spear and shield into battle.The Alans, or Alani, were a Sarmatian people, probably of Iranian or Turkish origin. Like other nomads, livestock formed the basis of their sustenance, so a land's suitability for grazing was a major factor when deciding where to settle. Famed for their skill as horse breeders, even the Romans wrote favourably of the Alans' talents. This fine breeding stock gave their warriors an edge in mounted combat; horse and rider had to perform a variety of manoeuvres very quickly, so man and beast constantly trained together to ensure this. The Alani's use of armoured cavalry and horse archers, along with the tactics they employed, made them a formidable foe. By the end of the 4th century AD, when the Huns stormed down from the steppes, the Alans were living beyond the River Don, northeast of the Black Sea. The Huns' arrival drove them from the region in several groups, some of whom joined the emergent Vandals as they migrated into Roman-held Gaul, becoming part of their confederation from that point onwards.
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Unit Name Alani Horsemen |
Main Unit Key att_ger_alani_horsemen |
Land Unit Key att_ger_alani_horsemen |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 550 |
Recruitment Cost 400 |
Upkeep Cost 270 |
Melee Attack 47 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 47 |
Melee Defence 27 |
├ Base Defence 17 |
├ Shield att_oval |
└ Shield Defence 10 |
Armour 40 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 235 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 20 |
├ Mount att_ger_alani_horsemen_horse |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 36 |
Abilities
Alani Horsemen- Diamond
The unit moves into a diamond-shaped attack formation.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Upgrade | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign | |
The Last Roman |