Castled Dromon Warship - Elite Sassanid Heavy Marines
A heavy warship, the dromon is the master of the waves.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Elite Sassanid Heavy Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Castled Dromon Warship - Elite Sassanid Heavy Marines |
Main Unit Key att_shp_sas_elite_heavy_marines_dro_heavy_ft |
Land Unit Key att_mar_est_elite_sassanid_heavy_marines |
Naval Unit Key att_dro_heavy_mel_ft_eas |
Soldiers 140 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 550 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 6 |
Ammunition 1 |
2000 |
└ Ship att_shp_dromon_melee |
Speed 6 |
Melee Attack 32 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
37 |
├ Base Defence 37 |
├ Shield att_tower |
└ Shield Defence 0 |
80 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 50 |
139 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 34 |
Morale 54 |
Abilities
Elite Sassanid Heavy Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |