

Persian Scouts
Scouts are the eyes of an army, ensuring the fist strikes true, and strikes hard.The Persian war machine differed greatly from that of the west. Gone was the reliance on a backbone of columns and infantry; instead, the eastern empires fielded heavy cataphracts, drawn from the nobility, as their main strength. These powerful shock troops were complimented by horse or camel archers, to harry the enemy and keep them under pressure. On foot, the Persians fielded light spearmen levies supported by an elite division of archers to back the cavalry and rain death upon the enemy. Also, the cataphracts were often aided by the hammer-blow of the terrifying elephant corps, upon which great importance was placed due to its magnificent power.
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Unit Name Persian Scouts |
Main Unit Key att_est_persian_scouts |
Land Unit Key att_est_persian_scouts |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 325 |
Upkeep Cost 210 |
Missile Damage 49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 70 |
Rate of Fire 10 |
Ammunition 2 |
Melee Attack 21 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 30 |
├ Base Defence 30 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 190 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 5 |
├ Mount att_est_persian_scouts_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 34 |
Abilities
Persian Scouts- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |