Skeid Longship - Vandal Bowman Marauders
This ship and the men it bears are as strong as wind and tide.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The skeid was one of the larger types of longship; primarily used as a warship, its name means ‘that which cuts through water’. Perhaps the most famous skeid discovered in recent times is the Roskilde 6, at 37 metres long it is the largest longship ever discovered. Twenty percent of the original timbers have survived and been painstakingly restored, while the rest of the ship is represented by a huge metal frame to give a sense of scale. The Roskilde 6 can be found, along with a number of other longboats discovered in the harbour, at the Viking Ship Museum in Roskilde, Denmark.
(Vandal Bowman Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Skeid Longship - Vandal Bowman Marauders |
Main Unit Key att_shp_van_bowmen_lon_light_sword |
Land Unit Key att_mar_ger_vandal_bowman_marauders |
Naval Unit Key att_lon_light_mis_ger |
Soldiers 88 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 275 |
Recruitment Cost 210 |
Upkeep Cost 140 |
35 |
├ Missile Weapon att_bow_shp |
├ Projectile att_arrow_bow_flaming_shp |
├ Missile Damage 35 |
├ Missile Ap Damage 0 |
└ Base Reload Time 27 |
Accuracy 0 |
Range 150 |
Reload 40 |
Rate of Fire 4 |
Ammunition 5 |
600 |
└ Ship att_shp_light_longship_missile |
Speed 9 |
Melee Attack 7 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
2 |
├ Base Defence 2 |
├ Shield att_none |
└ Shield Defence 0 |
10 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 0 |
80 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 5 |
Morale 36 |
Abilities
Vandal Bowman Marauders- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |