Battery Liburnian - Roman Artillery Crew
Firepower and manoeuvrability combined; this ship has much to offer.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.
(Roman Artillery Crew)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Battery Liburnian - Roman Artillery Crew |
Main Unit Key att_shp_rom_artillery_dbl_lib_light |
Land Unit Key att_mar_rom_roman_artillery_dbl_crew |
Naval Unit Key att_lib_light_dbl_art_rom |
Soldiers 64 |
Category Light Ship |
Class Artillery Ship |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 260 |
1200 |
└ Ship att_shp_light_liburnian_artillery |
Speed 5 |
350 |
├ Engine att_shp_onager_light |
├ Missile Weapon att_shp_onager_light |
├ Projectile att_shp_rock_flaming_light |
├ Missile Damage 175 |
├ Missile Ap Damage 175 |
└ Base Reload Time 51 |
Accuracy 0 |
Range 350 |
Reload 15 |
Rate of Fire 1 |
Ammunition 11 |
Melee Attack 7 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
2 |
├ Base Defence 2 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
80 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 5 |
Morale 34 |
Abilities
Roman Artillery Crew- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Barrage
Loose projectiles more frequently for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
---|---|
x 2 |
Military Wharf
(bel_bld_all_resources_port_military_3) Level 3 |
x 4 |
Military Port
(bel_bld_all_resources_port_military_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |