

Noble Javelinmen
Those of noble birth have the time to perfect their killing art.The role of a skirmisher, lightly-armed and kept from melee combat, was not the part that young people aspired to fulfil. Bursting with energy, they craved the glory of one-on-one combat. However, a fledgling warrior first had to prove their worth before earning the right to bear arms. If granted such an honour, they hungrily sought battle or risked growing idle. The strongest immediately joined a veteran warrior’s retinue, hoping to earn glory fighting alongside him. Typically, the young occupied themselves with inter-tribal warfare and raiding to prevent loss of fitness. Raiding other tribes was not recognised as a crime, but instead seen as necessary training for younger members to nurture and maintain their appetite for battle.
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Unit Name Noble Javelinmen |
Main Unit Key bel_ost_noble_javelinmen |
Land Unit Key bel_ost_noble_javelinmen |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 775 |
Recruitment Cost 975 |
Upkeep Cost 610 |
Missile Damage 90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 50 |
Rate of Fire 9 |
Ammunition 11 |
Melee Attack 22 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
Melee Defence 37 |
├ Base Defence 7 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 35 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 5 |
Health 99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Noble Javelinmen- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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The Last Roman |