

Veterans
Men weathered by war and hardened by battle. Their armour is a second skin.In the Ostrogothic Kingdom, much like the Roman Empire it replaced, veteran soldiers who had completed their service could be asked to come back in times of need. Usually affiliated to their old commander, they were afforded great respect and honour because of their previous service. As examples to the common soldier, they were often immediately promoted and given a pay rise. Crucially, veterans were exempt from many of the mundane and laborious tasks of army life such as digging latrines, building roads and making camp.
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Unit Name Veterans |
Main Unit Key bel_ost_veterans |
Land Unit Key bel_ost_veterans |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 525 |
Recruitment Cost 525 |
Upkeep Cost 260 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 6 |
Ammunition 2 |
Melee Attack 52 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 37 |
Melee Defence 17 |
├ Base Defence 12 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 64 |
├ Armour att_iron_lamellar |
├ Armour Defence 27 |
└ Shield Armour 37 |
Health 114 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 9 |
Morale 45 |
Abilities
Veterans- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Last Roman |