
Gothic Lancers
The Goths know the importance of striking hard and true.Developed during the 1st century AD by the eastern empires of the time, the ‘kontos’ lance was at least four metres long. Designed to be used by cavalrymen, it was initially fielded by the cataphracts of Parthia and its successor, Sassanid Persia. In fact, the Parthian cataphracts who annihilated the Roman army at the Battle of Carrhae in 55BC may also have used an early version of the kontos. Literally as long as a bargepole, from where it gets its Greek name, a kontos was generally used two-handed whilst its wielder controlled his horse using both knees to indicate speed and direction. Later, Rome faced it again at the hands of the steppe nomads who raided its borders during the 3rd century AD. Having faced lance-armed warriors and come off worse, the Romans soon had their own version, spelled ‘contus’. The contus lance was still in use 1,000 years later by the Roman Empire’s successors. The Ostrogothic people, having inherited Rome's administrative and military infrastructures when they subsumed the remnants of the Western Empire, fielded the contus against their enemies in the same way.
Unit Name Gothic Lancers |
Main Unit Key bel_ost_gothic_lancers |
Land Unit Key bel_ost_gothic_lancers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 250 |
Melee Attack 25 |
Melee Damage 10 |
├ Melee Weapon att_lance |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 215 |
Melee Defence 35 |
├ Base Defence 5 |
├ Shield att_round_small |
└ Shield Defence 30 |
Armour 8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
Health 202 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 17 |
├ Mount att_ger_gothic_lancers_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 36 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Barracks
(bel_bld_roman_military_3) Level 2 ![]()
Royal Barracks
(bel_bld_roman_military_4) Level 3 |
Garrison Buildings | |
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Barracks
(bel_bld_roman_military_3) Level 2 ![]()
Royal Barracks
(bel_bld_roman_military_4) Level 3 |
Faction Availability | |
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The Last Roman |