

Vandal Berserkers
Battle-hardened madmen who will happily charge into the jaws of death.Originally thought to be from Scandinavia, and settling in Poland during the 2nd century BC, the Vandals were a confederation of Germanic tribes who went on to successfully migrate down through Europe and into Africa, forming a kingdom there in AD439. They didn't stop there. Eventually, Vandal activity in the Mediterranean became so great that the Romans lost control of the sea and many of its islands, including Sicily. Following several Roman attempts to recapture their lost territories the Vandals invaded Italy, where they became the second of the Germanic barbarian peoples to sack Rome during the 5th century - bringing the city to its knees in AD455. This led directly to an attempted invasion of the Eastern Roman Empire, repelled by the Maniots - once the Spartans of legend - and resulting in the Vandals' expulsion from Greece. Eventually, the Romans gave up trying to destroy them, and the two co-existed uneasily until the Western Empire's collapse around AD476.
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Unit Name Vandal Berserkers |
Main Unit Key att_ger_vandal_berserkers |
Land Unit Key att_ger_vandal_berserkers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 305 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 6 |
Ammunition 2 |
Melee Attack 62 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 62 |
Melee Defence 37 |
├ Base Defence 22 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 15 |
├ Armour att_none |
├ Armour Defence 0 |
└ Shield Armour 15 |
Health 94 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 19 |
Morale 54 |
Abilities
Vandal Berserkers- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Barracks
(bel_bld_roman_military_3) Level 2 ![]()
Royal Barracks
(bel_bld_roman_military_4) Level 3 |
Garrison Buildings | |
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Barracks
(bel_bld_roman_military_3) Level 2 ![]()
Royal Barracks
(bel_bld_roman_military_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
The Last Roman |