

Raider Cavalry
A swift steed and a sharp blade are all a raider requires.Although mounted troops are terrifying and effective as shock cavalry, charging down enemy lines and wreaking havoc, they also performed another, equally important function on the battlefields of the early Middle Ages. Lightly armoured and carrying spears or bows, a unit of fast riding, nimble horses were excellent raiding and skirmishing forces. Acting as a screen force for their main host, mounted skirmishers could flank and outmanoeuvre the enemy, peppering them with arrow or javelin fire before falling back out of range, sowing chaos and disorder amongst their ranks. More nimble melee cavalry struck the weak points in formations, delivering devastating attacks against lightly-armed and armoured missile troops, then retreating before the enemy could effectively counter-attack.
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Unit Name Raider Cavalry |
Main Unit Key cha_lom_raider_cav |
Land Unit Key cha_lom_raider_cav |
Naval Unit Key cha_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 120 |
Missile Damage 70 |
├ Missile Weapon cha_jav |
├ Projectile cha_jav_normal |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 25 |
Range 80 |
Reload 15 |
Rate of Fire 5 |
Ammunition 5 |
Melee Attack 40 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 32 |
├ Base Defence 2 |
├ Shield cha_round_small |
└ Shield Defence 30 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_rom_horse_sword_shield_vl |
├ Mount Entity cha_horse_very_light |
└ Mount Health 50 |
Morale 34 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses