

Armoured Swordsmen
Sword and armour: a formidable combination to overcome if you want to live, let alone win.Originally a rare weapon of quite some prestige, the sword became more common in the early Middle Ages, with blades produced on a larger scale to more standardised specifications. The spatha of the Roman period became the basis of Viking and Carolingian longswords. These single-handed blades, with triangular pommels and short grips, were widely used, not only by the Viking Danes but right across Europe. Swords during the era were chiefly produced by the Franks and obtained by the Danes through either trade or, as is more likely, raiding, pillaging and looting of Frankish possessions. Although they were all of a roughly similar length, there were variances of several inches as, although they were more speedily produced, mass-production of arms and armour, and the standardisation and quality control that went with it, was still a rarity at that time.
![]() |
Unit Name Armoured Swordsmen |
Main Unit Key cha_gen_armoured_sword |
Land Unit Key cha_gen_armoured_sword |
Naval Unit Key cha_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 210 |
Melee Attack 34 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
Melee Defence 62 |
├ Base Defence 37 |
├ Shield cha_round |
└ Shield Defence 25 |
Armour 46 |
├ Armour cha_mail |
├ Armour Defence 46 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_heavy |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 45 |
Abilities
Armoured Swordsmen- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
![]() |
![]()
Barracks
(cha_bld_barracks_2) Level 1 ![]()
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Faction Availability | |
---|---|
Age of Charlemagne |