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Units
- General (1)
- Melee Infantry (2)
- Missile Infantry (4)
- Spear Infantry (3)
- Melee Cavalry (3)
- Missile Cavalry (1)
- Field Artillery (3)
- Admiral (1)
- Melee Ship (3)
- Missile Ship (1)
- Artillery Ship (1)
General | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (cha_gen_guard_cav) Guard Cavalry Those tasked with the realm's defence do so with a fierce zeal. |
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80 | 1100 | 1200 | 100 | 27 | 32 | 55 | 54 | 60 | 150 | 54 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
2 |
Melee Infantry / Melee Infantry / (cha_gen_armoured_sword) Armoured Swordsmen Sword and armour: a formidable combination to overcome if you want to live, let alone win. |
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160 | 700 | 700 | 210 | 34 | 40 | 17 | 62 | 46 | 100 | 45 | ||||||||
3 |
Melee Infantry / Melee Infantry / (cha_gen_sword) Swordsmen Armed with swords and shields, these men endure the battle's cut-and-thrust. |
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160 | 350 | 350 | 105 | 29 | 40 | 14 | 54 | 10 | 100 | 36 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
4 |
Missile Infantry / Missile Infantry / (cha_gen_archers) Archers A skilled archer is worth his weight in gold. |
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160 | 200 | 200 | 60 | 38 | 150 | 5 | 14 | 7 | 9 | 2 | 2 | 10 | 100 | 28 | ||||
5 |
Missile Infantry / Missile Infantry / (cha_gen_levy_archers) Levy Archers Place a bow in a man's hand and show him where to shoot. The state can do no more. |
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160 | 150 | 150 | 45 | 32 | 150 | 4 | 14 | 7 | 9 | 2 | 2 | 6 | 100 | 26 | ||||
6 |
Missile Infantry / Missile Infantry / (cha_gen_levy_skirm) Levy Skirmishers Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy. |
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160 | 170 | 170 | 36 | 70 | 80 | 7 | 5 | 7 | 9 | 2 | 22 | 6 | 100 | 26 | ||||
7 |
Missile Infantry / Missile Infantry / (cha_gen_skirm) Skirmishers Halt the enemy, slow them down, harass them: the key to a successful skirmish. |
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160 | 180 | 200 | 54 | 70 | 80 | 7 | 5 | 7 | 9 | 2 | 22 | 10 | 100 | 28 | ||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
8 |
Melee Infantry / Spear Infantry / (cha_gen_armoured_spear) Armoured Spearmen A spear, backed by a wall of armour, is a redoubtable defence. |
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160 | 600 | 600 | 180 | 30 | 32 | 29 | 57 | 46 | 100 | 45 | ||||||||
9 |
Melee Infantry / Spear Infantry / (cha_gen_levy_spear) Levy Spearmen To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat. |
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160 | 150 | 150 | 45 | 25 | 32 | 25 | 50 | 6 | 100 | 30 | ||||||||
10 |
Melee Infantry / Spear Infantry / (cha_gen_spear) Spearmen Cheap to mass-produce and easy to learn, the spear is still the most common weapon on the battlefield. |
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160 | 200 | 200 | 60 | 27 | 32 | 26 | 52 | 10 | 100 | 34 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
11 |
Cavalry / Melee Cavalry / (cha_gen_guard_cav) Guard Cavalry Those tasked with the realm's defence do so with a fierce zeal. |
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80 | 1100 | 1200 | 100 | 27 | 32 | 55 | 54 | 60 | 150 | 54 | ||||||||
12 |
Cavalry / Melee Cavalry / (cha_gen_knights) Knights By the terms of his fealty, the knight will strike the king's enemies down. |
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80 | 1000 | 1000 | 300 | 33 | 32 | 55 | 54 | 46 | 150 | 51 | ||||||||
13 |
Cavalry / Melee Cavalry / (cha_gen_noble_cav) Noble Cavalry With speed, elegance and power, noble cavalry are well-suited to the task at hand. |
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80 | 900 | 900 | 270 | 33 | 32 | 55 | 44 | 46 | 150 | 51 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
14 |
Cavalry / Missile Cavalry / (cha_gen_skirm_cav) Skirmisher Cavalry Speed, deception and manoeuvrability are the skirmisher's skills, rather than a powerful frontal charge. |
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80 | 350 | 350 | 105 | 70 | 80 | 6 | 5 | 10 | 9 | 10 | 35 | 10 | 150 | 36 | ||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
15 |
Siege Engine / Field Artillery / (cha_gen_large_onager) Large Onager Walls. Gates. Craniums. Nothing stands in the onager's way. |
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40 | 800 | 800 | 240 | 400 | 500 | 2 | 10 | 9 | 5 | 5 | 6 | 100 | 26 | |||||
16 |
Siege Engine / Field Artillery / (cha_gen_onager_bastion) Bastion Onager Load. Aim. Fire. Say your prayers. |
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4 | 160 | 160 | 0 | 200 | 350 | 2 | 7 | 9 | 2 | 2 | 6 | 100 | 26 | |||||
17 |
Siege Engine / Field Artillery / (cha_gen_onager) Onager Load. Aim. Fire. Say your prayers. |
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40 | 600 | 600 | 180 | 200 | 350 | 2 | 7 | 9 | 2 | 2 | 6 | 100 | 26 | |||||
Admiral | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
18 |
Light Ship / Melee Ship / (cha_gen_castle_dromon_guard_marines) Castle Dromon - Guard Marines A tower for carrying missile troops into the fray ensures the advantage of height is preserved. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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128 | 1000 | 1000 | 100 | 2000 | 6 | 32 | 50 | 17 | 62 | 60 | 100 | 54 | ||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
19 |
Light Ship / Melee Ship / (cha_gen_castle_dromon_guard_marines) Castle Dromon - Guard Marines A tower for carrying missile troops into the fray ensures the advantage of height is preserved. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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128 | 1000 | 1000 | 100 | 2000 | 6 | 32 | 50 | 17 | 62 | 60 | 100 | 54 | ||||||
20 |
Heavy Ship / Melee Ship / (cha_gen_dromon_heavy_marines) Dromon - Heavy Marines A heavy warship, the dromon is the master of the waves. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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128 | 600 | 600 | 180 | 2000 | 6 | 32 | 40 | 17 | 62 | 46 | 100 | 45 | ||||||
21 |
Heavy Ship / Melee Ship / (cha_gen_dromon_marines) Dromon - Marines A heavy warship, the dromon is the master of the waves. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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128 | 500 | 500 | 150 | 2000 | 6 | 29 | 40 | 14 | 54 | 6 | 100 | 36 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
22 |
Heavy Ship / Missile Ship / (cha_gen_dromon_light_boatmen) Dromon - Light Boatmen A heavy warship, the dromon is the master of the waves. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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88 | 300 | 300 | 90 | 2000 | 6 | 38 | 150 | 4 | 20 | 5 | 9 | 1 | 1 | 6 | 100 | 26 | ||
Artillery Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
23 |
Medium Ship / Artillery Ship / (cha_gen_artillery_dromon) Artillery Dromon - Artillery Crew Artillery dromon can kill from afar better than most, but will suffer heavy losses if boarded. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 700 | 700 | 210 | 1400 | 5 | 500 | 500 | 1 | 7 | 9 | 2 | 2 | 6 | 100 | 34 |