


Artillery Dromon - Artillery Crew
Artillery dromon can kill from afar better than most, but will suffer heavy losses if boarded.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Artillery Crew)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
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Unit Name Artillery Dromon - Artillery Crew |
Main Unit Key cha_gen_artillery_dromon |
Land Unit Key cha_gen_artillery_crew |
Naval Unit Key cha_artillery_dromon |
Soldiers 64 |
Category Medium Ship |
Class Artillery Ship |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 210 |
Hull Strength 1400 |
└ Ship att_shp_dromon_artillery |
Speed 5 |
Missile Damage 500 |
├ Engine att_shp_onager |
├ Missile Weapon att_shp_onager |
├ Projectile att_shp_rock_flaming |
├ Missile Damage 250 |
├ Missile Ap Damage 250 |
└ Base Reload Time 51 |
Accuracy 0 |
Range 500 |
Reload 15 |
Rate of Fire 1 |
Ammunition 11 |
Melee Attack 7 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 2 |
├ Base Defence 2 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 34 |
Abilities
Artillery Crew- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Barrage
Loose projectiles more frequently for an extended period of time.
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Age of Charlemagne |