

Dromon - Marines
A heavy warship, the dromon is the master of the waves.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Marines)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
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Unit Name Dromon - Marines |
Main Unit Key cha_gen_dromon_marines |
Land Unit Key cha_gen_marines |
Naval Unit Key cha_dromon |
Soldiers 128 |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 150 |
Hull Strength 2000 |
└ Ship att_shp_dromon_melee |
Speed 6 |
Melee Attack 29 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 14 |
Melee Defence 54 |
├ Base Defence 29 |
├ Shield cha_round |
└ Shield Defence 25 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_medium |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 36 |
Abilities
Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Upgrade | |
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Required Technology ![]() ![]() | |
Requires Buildings | |
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Dockyard
(cha_bld_port_military_1) Level 1 ![]()
Shipwright
(cha_bld_port_military_2) Level 2 |
Garrison Buildings | |
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Dockyard
(cha_bld_port_military_1) Level 1 ![]()
Shipwright
(cha_bld_port_military_2) Level 2 |
Faction Availability | |
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Age of Charlemagne |