

Skirmisher Cavalry
Speed, deception and manoeuvrability are the skirmisher's skills, rather than a powerful frontal charge.Like other former barbarian kingdoms, the Franks inherited much of the Roman Empire's military and societal structure, not just its territory. Once again, cavalry was an aristocratic division as only wealthy landowners could afford horses and therefore provide cavalry during times of war. Elite cavalry, by extension, was drawn only from the most highly-skilled among them. They, more than any other, could afford not only the horse, but the mail and plate armour required; 'brunia' body armour was the single most expensive piece of military equipment of the age, costing more than the horse itself. Some took this to excess, adorning their armour with jewels and other finery, but Charlemagne was known to have criticised his noblemen for such ostentatious displays. In battle, Carolingian cavalry favoured a mass charge of spears to break the enemy quickly. This worked particularly well on favourable, flat terrain but led to problems on less-than-ideal topography. In fact, cavalry was still considered inferior until long after the Battle of Tours when, due to a failure in mobilisation, Charles Martel won the battle without any heavy horse at all. Standard Frankish horsemen were lightly armoured (wearing little more than padded cloth), carried spears and shields, and were best-suited for bringing home a cavalry charge and then, once involved in the fray, remaining to press the attack.
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Unit Name Skirmisher Cavalry |
Main Unit Key cha_gen_skirm_cav |
Land Unit Key cha_gen_skirm_cav |
Naval Unit Key cha_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 105 |
Missile Damage 70 |
├ Missile Weapon cha_jav |
├ Projectile cha_jav_normal |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 25 |
Range 80 |
Reload 30 |
Rate of Fire 6 |
Ammunition 5 |
Melee Attack 10 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 10 |
Melee Defence 35 |
├ Base Defence 5 |
├ Shield cha_round_small |
└ Shield Defence 30 |
Armour 10 |
├ Armour cha_cloth_helmet |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_rom_horse_sword_shield_vl |
├ Mount Entity cha_horse_very_light |
└ Mount Health 50 |
Morale 36 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Muster Hall
(cha_bld_barracks_1) Level 0 ![]()
Barracks
(cha_bld_barracks_2) Level 1 ![]()
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Faction Availability | |
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Age of Charlemagne |