

Tribesmen
They fight for their tribal homes, and in their ancestors' name.The Kingdom of Asturias was built atop the remnants of the Visigothic Kingdom, shattered by the Umayyad Caliphate's invasion during the first half of the 8th century AD. As such, many societal and military styles of earlier periods survived into the Asturian era. Aspects of old Iberian tribal culture were still alive and as a result Muslim forces encountered more difficulty capturing territory in the north. Its lack of modern, urban centres forced the fight out into the countryside - topography that the Asturians knew far better than the invaders and used to their advantage. In fact, the fledgling kingdom - founded by the Visigothic noble Pelagius - united the many displaced Christians against the Muslim threat. It was largely populated with Gothic refugees from the Umayyad conquest, who had refused to convert to Islam and submit to the caliphate's rule. As such, whilst Christian knights and soldiers became commonplace, tribal warriors remained an integral part of the Asturian military model, leading the kingdom to its first victory at the Battle of Covadonga in AD711.
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Unit Name Tribesmen |
Main Unit Key cha_spa_tribesmen |
Land Unit Key cha_spa_tribesmen |
Naval Unit Key cha_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 90 |
Missile Damage 70 |
├ Missile Weapon cha_jav_precursor |
├ Projectile cha_jav_precursor |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 20 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 35 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
Melee Defence 43 |
├ Base Defence 13 |
├ Shield cha_round_small |
└ Shield Defence 30 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 30 |
Abilities
Tribesmen- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses