

Skirmishers
The ability to harass the enemy is invaluable before, and even during, the main clash of battle.Until very recently, when mechanisation reduced the amount of close-quarters fighting required, skirmishers were used to harass, never giving the enemy pause to regroup and distracting them until melee troops or cavalry could pin them down. In the ancient world, particularly among the 'civilised' states of the Mediterranean, many skirmishers were considered highly skilled, with places such as Crete and the Balearic Islands specialising in producing first class archers, slingers and javelineers. In the north and west of Europe, such weapons were generally thought considered cowardly - only fighting hand-to-hand in melee carried the required amount of honour and glory with it. As antiquity gave way to the Middle Ages, and tribal society subsided to the more hierarchical feudal system, good skirmishers were highly valued once again. Aside from the longbow, the javelin remained their favoured weapon, particularly when fighting from horseback; a rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blinded to an infantry or cavalry charge bearing down upon them.
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Unit Name Skirmishers |
Main Unit Key cha_lom_skirm |
Land Unit Key cha_lom_skirm |
Naval Unit Key cha_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 54 |
Missile Damage 70 |
├ Missile Weapon cha_jav |
├ Projectile cha_jav_normal |
├ Missile Damage 60 |
├ Missile Ap Damage 10 |
└ Base Reload Time 14 |
Accuracy 15 |
Range 80 |
Reload 40 |
Rate of Fire 7 |
Ammunition 5 |
Melee Attack 7 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 22 |
├ Base Defence 17 |
├ Shield cha_archer |
└ Shield Defence 5 |
Armour 10 |
├ Armour cha_cloth_helmet |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses