
Mercenary Celtic Onager
Great engines can hurl great weights over great distances.One of the simplest forms of one-armed catapult, the onager relied on twisted skeins of animal sinew which provided the power to hurl either rocks or shot. Inaccurate but powerful, it was an effective siege machine against buildings and fortifications, but was of far less use on the battlefield unless firing into massed infantry ranks. First mentioned by Philon of Byzantium in his treatise on ‘Mechanics’, the onager made use of a sling-like cradle attached to a firing arm. This arm was inserted, twisted, and propelled rocks or shot through torsion. As the firing arm was released, the sling-like cradle would unhook, firing the projectile. A padded beam was incorporated into the housing frame to restrain the arm. Larger machines could require as many as eight or ten crewmen, and the incredible recoil meant that they could not be easily or safely mounted on walls or towers. Quickly constructed wherever wood was readily available, onagers soon became a staple of ancient siege warfare.
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Unit Name Mercenary Celtic Onager |
Main Unit Key att_merc_cel_onager |
Land Unit Key att_merc_cel_onager |
Naval Unit Key att_lon_light_tra_cel |
Soldiers 40 |
Category Siege Engine |
Class Siege Artillery |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 245 |
Missile Damage 200 |
├ Engine att_onager |
├ Missile Weapon att_onager |
├ Projectile att_rock_normal |
├ Missile Damage 100 |
├ Missile Ap Damage 100 |
└ Base Reload Time 34 |
Accuracy 0 |
Range 350 |
Reload 15 |
Rate of Fire 2 |
Ammunition 9 |
Melee Attack 7 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 2 |
├ Base Defence 2 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 80 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 5 |
Morale 24 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace. - Guerrilla Deployment
This unit can deploy outside of the deployment zone.
Strengths & Weaknesses
No Strengths and Weaknesses
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | att_merc_cel_province | Caledonia et Hibernia |
Eblana Eildon Tuesis |
1 | 0.05 | 1 | 3 |
2 | att_merc_britannia | Britannia Inferior |
Eboracum Lindum Segontium |
1 | 0.05 | 1 | 3 |
3 | att_merc_britannia | Britannia Superior |
Camulodunum Corinium Londinium |
1 | 0.05 | 1 | 3 |














































































































































































