

Караульные
Крепкие телом горожане всегда готовы взять в руки оружие и защищать свои дома.[PLACEHOLDER – DO NOT TRANSLATE] that earned Canterbury industrial prosperity at various points in its past, and history tells us that an older tradition of embroidery actually existed there as far back as the Dark Ages. A building that still stands in the city today known as ‘The Old Weavers’ House’ was where the Canterbury weavers of the sixteenth century gained their fame, but part of the structure is believed to date back to around the Anglo-Saxon era when the town was known as 'Cantwaraburg', and was a likely location for the production of Opus Anglicanum, or ‘English Work’. This medieval custom of decadent embroidery made use of gold thread, carried out by highly-skilled professionals who would take up to seven years to perfect their craft. The resulting work was unequalled in craftsmanship anywhere else in Europe at the time, resulting in much sought-after fabrics commonly donned as ceremonial clothing by royalty or the clergy, but also used for decorative purposes like the famous example of the Bayeux Embroidery. Another existing specimen is the gold and silk embroidery which drapes the reliquary coffin containing the relics of Saint Cuthbert in Durham Cathedral, identified as being West Saxon Opus Anglicanum work of the tenth century.
ГАРНИЗОН
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Караульные
(vik_garrison_1) ГАРНИЗОН Level 0 |
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Building Name Караульные |
Level Name vik_garrison_1 |
Building Chain ГАРНИЗОН |
Building Level 1 |
Create Time 4 |
Create Cost 900 |
Effects
Перемещение врага на карте кампании: -50% (местн. враж. армии)Производство пищи: %-n (region_to_region_own)
+1 (каждый регион провинции)
Provides Garrison Army
(sco_alban_levy_spearmen)
Пехота с копьями
(sco_alban_spearmen)
Пехота с копьями
(sco_cateran_axemen)
Пехота ближнего боя
(sco_cateran_levy)
Пехота ближнего боя
(sco_highland_archers)
Стрелковая пехота
(sco_highland_levy_archers)
Стрелковая пехота
(sco_highland_sharpshooters)
Стрелковая пехота
(sco_schiltron)
Пехота с копьями
Recruitable Units
No Recruitable Units
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