

Freemen Archers
A weapon discipline that affords distance from enemies is the choice of many free men.The freemen living within the social orders of the early medieval period generally existed as a group between the nobles above them and the slave classes below. Freemen possessed the most social mobility of all classes – for example, they could accumulate followers as a result of battle exploits, or even more simply from their generosity or camaraderie with others. Accumulation of wealth earned by amassing battle loot or simply through success in a trade was also possible, but in any case, accumulating enough of either followers or riches could elevate a freeman into nobility. Equally, accumulation of debts that couldn't be repaid would mean a freeman could easily become a bondsman, working as a slave to pay off his debt or even fighting as a serf levy for another man until his debt was considered no more.
Above all, freemen were free to fight. Armed with spears, they were arguably wielding the oldest purpose-built weapon in existence. Given its comparative cheapness and ease of construction, the spear was one of the most commonly used weapons among all classes of fighting men before and throughout medieval times. Its notable advantage was the longer reach it afforded its bearer, enabling effective engagement with a larger or mounted enemy who might otherwise be out of reach. The Viking tendency to emblazon spears with ostentatious decorative carvings indicates that some were primarily used for thrusting rather than throwing, reducing the possibility of losing what were obviously prized weapons.
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Unit Name Freemen Archers |
Main Unit Key iri_freemen_archers |
Land Unit Key iri_freemen_archers |
Naval Unit Key vik_curach_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 60 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 20 |
Range 150 |
Reload 43 |
Rate of Fire 4 |
Ammunition 14 |
Melee Skill 8 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 8 |
├ Base Defence 8 |
├ Shield vik_none |
└ Shield 0 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Ignore Terrain[[/col]]
Speed penalties caused by the terrain are ignored by this unit. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses