

Kerns
Having learned to survive in the harsh wilderness, these men will thrive at any cost.The Middle Irish word ‘ceithern’, pronounced ‘kern’, refers to a group of fighters who were one of two essential components of medieval Irish armies, the other being gallowglasses. Often found fighting as light infantry and occasionally light cavalry, the role of a kern was to provide skirmishing support to their heavy infantry counterparts. However, the training afforded them and the eventual roles they filled very much depended on the needs of their clan, which did not exclude them from the cut and thrust of melee warfare. Kerns would frequently be the first or last to launch attacks – their mobility meant that they were well-suited to initiate swift ambushes, after which they would melt back behind the gallowglasses, while later in battles they could also easily run down any fleeing routers.
On the battlefield, kerns wore a light leather coat which ensured unrestricted movement and agility. The throwing spear or javelin was one such genus of weapons they used, with the thrusting variety not always entirely distinct from the thrown variety. The advantage of the javelin thrower was the ability to potentially pierce through shields and armour from distance, but this was offset by the reduced range and limited output compared to standard archers, since there were only so many javelins a thrower could carry at any one time. Javelin throwing was certainly a unique skill, with the most skilful Viking warriors allegedly even able to catch spears in mid-flight to hurl them straight back!
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Unit Name Kerns |
Main Unit Key iri_kerns |
Land Unit Key iri_kerns |
Naval Unit Key vik_curach_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 60 |
Missile Damage 43 |
├ Missile Weapon vik_jav |
├ Projectile vik_javelin_normal |
├ Missile Damage 30 |
├ Missile Ap Damage 13 |
└ Base Reload Time 30 |
Accuracy 36 |
Range 80 |
Reload 50 |
Rate of Fire 4 |
Ammunition 7 |
Melee Skill 8 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 23 |
├ Base Defence 8 |
├ Shield vik_small |
└ Shield 15 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Ignore Terrain[[/col]]
Speed penalties caused by the terrain are ignored by this unit. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Upgrade | |
Required Technology ![]() ![]() |