

Norman Levy Archers
An arrow to the eye is a sure way to fell a target.The Normans were one of the most successful and long-lived political and military cultures ever founded by the Vikings. Through military prowess and political manoeuvring in the ninth century, the Danish war leader Hrolf managed to secure a roughly autonomous region for his raiding army within the Frankish kingdom. Later going by the Frankish name Rollo, the Dane was given the status of Duke, a position carried down his bloodline that ruled Normandy and subsequently conquered Norman lands. Their legendary expansionist successes were the result of a unique military structure within their fiefdoms, organised around a new type of warrior elite – the feudal knights. Supported by infantry, heavily armoured mounted lords would form fearsome cavalry blocks of around thirty men charging knee-to-knee, a psychologically imposing sight that often caused battle lines to break at their mere advance.
Using their system of infantry-supported knights, the Normans were incredibly effective in battle. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
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Unit Name Norman Levy Archers |
Main Unit Key nor_levy_archers |
Land Unit Key nor_levy_archers |
Naval Unit Key vik_skeid_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 50 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 15 |
Range 150 |
Reload 35 |
Rate of Fire 3 |
Ammunition 14 |
Melee Skill 7 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 7 |
├ Base Defence 7 |
├ Shield vik_none |
└ Shield 0 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | norman | 2 | 0.15 | 1 | 2 |