

Viking Raiders
What can be taken, sustains.For many, the word ‘Viking’ conjures up scenes of pillaging marauders from across the sea, rampaging around the coastlines of Britain in the last centuries leading up to the Norman conquest. However, the Vikings should not simply be thought of as mindless, bloodthirsty looters, and instead should be seen for what they really were – initially, sea-based raiders from Scandinavia who would avoid a fight if it meant a quick profit, and later on, migrants in search of newer pastures to settle in, from which they could subsist and even trade. Indeed, the earliest Viking forays into Britain were quick raids of lightly defended, but highly bountiful targets such as churches and monasteries, while in later years they concentrated their actions on conquering lands to establish themselves as permanent kings.
The Vikings were rightly known for their skill at war, utilising the traditional barbarian charge alongside carefully drilled shield wall tactics. For some, the one-handed axe would have been the weapon of choice, since swords were costly and axes would have been already widely available as domestic tools. Various adaptations of axes were used in battle, such as the smaller throwing francisca made famous by the Franks, and the slightly larger versions primarily used as part of axe-and-shield war getups. Axes granted a unique form of damage output – although swords were ideal for slashing and stabbing, an axe could hack and chop with relatively less effort, and in the right hands was particularly useful for piercing armour, decapitation, and dismemberment.
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Unit Name Viking Raiders |
Main Unit Key vik_raiders |
Land Unit Key vik_raiders |
Naval Unit Key vik_dreki |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 80 |
Melee Skill 22 |
Melee Damage 26 |
├ Melee Weapon vik_axe_levy |
├ Melee Base Damage 11 |
├ Armour-piercing Damage 15 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 24 |
Melee Defence 52 |
├ Base Defence 22 |
├ Shield vik_medium |
└ Shield 30 |
Armour 12 |
├ Armour vik_leather |
├ Armour Defence 12 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
Viking Raiders- Shield Castle
"Heads down, lads, things are about to get a little hairy around here!"
Units cannot move in this formation.
Attributes
- [[col:yellow]]Expert Charge Defence[[/col]]
This unit’s melee attack and damage are increased against charging enemies. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Raider[[/col]]
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | viking | 2 | 0.15 | 1 | 3 |