
Select Fyrd Archers
These year-round archery practitioners are ready to mobilise whenever the fyrds require it.Every Saxon man was expected to fight whenever the need arose. Courage could come later, bolstered by massed ranks in the meantime, as could proficiency, since there was rarely much time for training amateurs before a war. However, this revealed a fundamental flaw – whenever a war resulted in too many casualties, there would be nobody to work the fields at its conclusion. To compensate for this, the Anglo-Saxons developed the 'select' system, whereby only those deemed most able would be chosen to join the fyrd. The remainder would stay at work, creating a surplus of provisions and equipment for both the marching army and those left behind, sustaining the realm and improving the army's chances of victory. In practice, most men were not selected, so many were expected to service the war machine in practical ways.
The select men of the fyrd were called upon on many occasions in Saxon history. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
Unit Name Select Fyrd Archers |
Main Unit Key eng_select_fyrd_archers |
Land Unit Key eng_select_fyrd_archers |
Naval Unit Key vik_sae_wylfing_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 100 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 19 |
Range 150 |
Reload 55 |
Rate of Fire 4 |
Ammunition 14 |
Melee Skill 8 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 8 |
├ Base Defence 8 |
├ Shield vik_none |
└ Shield 0 |
Armour 22 |
├ Armour vik_mail |
├ Armour Defence 22 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | wessex | 1 | 0.15 | 1 | 2 |