

Gallowglasses
If you want the best, and you desire victory, you need gallowglasses.Gallowglasses were the super-soldiers of the Celtic world, well-trained heavy infantry skilled in the use of all manner of weapons - swords, spears, javelins, bows, darts – as well as the Celtic martial arts. To be a gallowglass one had to be of mixed blood – descended from the union of a settled Nordic raider and a Celtic woman. When Nordic raiders, who harried the coasts of Scotland and Ireland during the Dark Ages, eventually settled and interbred, the offspring of such unions were known as ‘Gael-gall’ – literally 'foreigners who speak Gaelic'. In Ireland the word ‘Galloglaich’ - pronounced ‘Gallowglass’ – was used to explicitly refer to a 'young, foreign warrior'. As has often been the case throughout history, this mixed blood separated gallowglasses from the hierarchy of the Celtic clan system. As such, they had little loyalty to the old order and many became soldiers for hire to the highest bidder. Although technically under the sovereignty of the Norwegian king during this time, many gallowglasses served Scottish rulers or settled in Ireland, where they were more easily accepted, integrating with the native population at all societal levels.
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Unit Name Gallowglasses |
Main Unit Key iri_gallowglasses |
Land Unit Key iri_gallowglasses |
Naval Unit Key vik_oll_pheist |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 250 |
Melee Skill 38 |
Melee Damage 50 |
├ Melee Weapon vik_dane_axe |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 30 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 57 |
Melee Defence 38 |
├ Base Defence 38 |
├ Shield vik_none |
└ Shield 0 |
Armour 32 |
├ Armour vik_mail_heavy |
├ Armour Defence 32 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_2h_heavy |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 49 |
Abilities
Gallowglasses- Wedge
"Let's break their line!"
Attributes
- [[col:yellow]]Disciplined[[/col]]
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses