

Militia Fyrd Archers
Fine-tuning their skills all year round, the bowmen of the militia are ever-ready for war.The fyrd was, in the simplest terms, a levy of ordinary individuals who were not tied to a lord as fighting vassals. The Saxons used fyrds throughout their period of dominance and even for the settled Danes, levying troops was a frequent necessity. After King Alfred of the West Saxons finally defeated Guthrum the Dane in AD 878, he famously implemented a defence-in-depth system of forts that also reformed the Saxon fyrds by dividing them into three main groups. One part of the force remained at home on their estates, while another stayed out on patrol in the field in a constant state of readiness. The third group were the men guarding their local forts, all of which culminated in Anglo-Saxon England becoming a very well-defended place indeed.
When the men of the fyrd were called upon to fight, they were frequently doing so to protect their homes and livelihoods. Although archery wasn't considered the most ‘warrior-like’ of practices, it was still a specialisation chosen by some for the purposes of war. The prevalence of hunting and the past presence of stationed Roman archers around Britain meant that it was by no means an unknown discipline, with archer regiment tactics varying between the warring groups of the day. Battles often saw periods of missile volley exchanges before the initial melee engagements, so the skill of the bowmen could really turn the tide of battle, as seen with the success of English longbow regiments of later centuries during the Hundred Years War.
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Unit Name Militia Fyrd Archers |
Main Unit Key eng_militia_fyrd_archers |
Land Unit Key eng_militia_fyrd_archers |
Naval Unit Key vik_sae_wylfing_mis |
Soldiers 80 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 70 |
Missile Damage 28 |
├ Missile Weapon vik_bow_levy |
├ Projectile vik_bow_levy_normal |
├ Missile Damage 24 |
├ Missile Ap Damage 4 |
└ Base Reload Time 30 |
Accuracy 18 |
Range 150 |
Reload 50 |
Rate of Fire 4 |
Ammunition 14 |
Melee Skill 8 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 8 |
├ Base Defence 8 |
├ Shield vik_none |
└ Shield 0 |
Armour 12 |
├ Armour vik_leather |
├ Armour Defence 12 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_mis_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 30 |
Abilities
No Ability
Attributes
- [[col:yellow]]Resistant to Fatigue[[/col]]
Fatigue has less of an effect on this unit. - [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Snipe[[/col]]
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Thrones of Britannia |