
Eastmen Scouts
Fast, stealthy and deadly - ideal for scouting duties on the battlefield.In the centuries following the eighth-century appearance of the first recorded Viking raiders in the Irish Sea, those of the Norse who chose to settle in the region came to be known as the ‘Ostmenn’, or more literally, ‘the men of the east’. This was how the settled Norse-Gaels contrasted themselves from the native Gaels, who they referred to as ‘Vestmen’, unsurprisingly, ‘the men of the west’. Combining local traditions with their own, the Norse-Gaels were culturally distinct from both the Gaels and their Scandinavian forefathers. Their hybridisation of traditions took place against the setting of their coastal defensive strongholds, many of which were the nuclei of the powerful independent kingdoms of later years. Norse-Gaelic powerbases would eventually be established in places like Dublin, Galloway, and Mann, amongst other places.
As with many facets of their culture, the martial traditions of the Norse-Gaels retained both Viking and Gaelic elements. The need for reconnoitrers, primed for quick movement over combat readiness, meant that they sometimes made use of scout horsemen. Light cavalry were ideal for the role, usually consisting of lightly armed and armoured horsemen wielding lances or skirmish weapons, since they were not equipped for close-quarters combat. In many cases, the scout horsemen would be the first and last thing their defeated opponents would encounter – initially, before the battle starts when the scout is surveying them, then later, when the fast-moving cavalry are dispatched to finish off routing enemies.
Unit Name Eastmen Scouts |
Main Unit Key est_scouts |
Land Unit Key est_scouts |
Naval Unit Key vik_byrdingr |
Soldiers 60 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 100 |
Missile Damage 48 |
├ Missile Weapon vik_jav_cav |
├ Projectile vik_javelin_cavalry |
├ Missile Damage 32 |
├ Missile Ap Damage 16 |
└ Base Reload Time 30 |
Accuracy 30 |
Range 80 |
Reload 30 |
Rate of Fire 3 |
Ammunition 7 |
Melee Skill 7 |
Melee Damage 9 |
├ Melee Weapon vik_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 3 |
Melee Defence 37 |
├ Base Defence 7 |
├ Shield vik_medium |
└ Shield 30 |
Armour 7 |
├ Armour vik_cloth_helmet |
├ Armour Defence 7 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity vik_inf_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount vik_horse_spear_light |
├ Mount Entity vik_horse_light |
└ Mount Health 50 |
Morale 26 |
Abilities
Eastmen Scouts- Wedge
"Let's break their line!"
Attributes
- [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | eastmen | 2 | 0.15 | 1 | 2 | |
2 | dublin | 2 | 0.15 | 1 | 2 | |
3 | isles | 2 | 0.15 | 1 | 2 |