

Long Axemen
A two-handed weapon is a risk to wield, but made up for in matchless damage output.The warriors of the Danelaw were part of the powerful Danish military aristocracy that dominated the areas of Britain in which the Vikings settled during the ninth century. There had been several confrontations between the fyrds of King Alfred the Great and Danish forces up until then, culminating in the agreement which saw the Danish warlord Guthrum withdraw his forces from Wessex in the autumn of AD 877. In doing so, a portion of his Great Heathen Army settled down in the eastern part of Mercia, laying the origins of the Danelaw, the region where distinctively Danish laws held prominence in the local courts. Legal traditions aside, Danish military customs were also well entrenched in the area as Guthrum, initially unsatisfied with his army’s unfulfillments, remained poised for potential renewed attacks on Wessex.
The settled Danes shared out the land for the purposes of agricultural subsistence, but still retained their strong Scandinavian warrior traditions. Perhaps the most emblematic and imposing of all weapons they used was the two-handed broad axe, also known as the Dane Axe. As was the case for many who took axes into battle, it was often chosen for being a readily-available domestic tool, and it is certainly feasible that larger adaptations existed for chopping the bulkiest bits of wood. The shield-less warriors who wielded two-handed battle axes had a specialised place on the battlefield, entering the fray as part of a later wave to strike when enemy defences were down, causing skull-splitting damage to the opposition’s breached battle lines.
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Unit Name Long Axemen |
Main Unit Key dan_long_axemen |
Land Unit Key dan_long_axemen |
Naval Unit Key vik_draca |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 125 |
Melee Skill 22 |
Melee Damage 35 |
├ Melee Weapon vik_dane_axe_levy |
├ Melee Base Damage 15 |
├ Armour-piercing Damage 20 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 22 |
├ Base Defence 22 |
├ Shield vik_none |
└ Shield 0 |
Armour 12 |
├ Armour vik_leather |
├ Armour Defence 12 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity vik_inf_2h_med |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
Long Axemen- Wedge
"Let's break their line!"
Attributes
- [[col:yellow]]Hide (forest)[[/col]]
This unit can hide in forests until enemy units get too close. - [[col:yellow]]Raider[[/col]]
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Thrones of Britannia |
Faction Pool
Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | danelaw | 1 | 0.15 | 1 | 2 | |
2 | east_anglia | 1 | 0.15 | 1 | 2 | |
3 | northumbria | 1 | 0.15 | 1 | 2 |